Sunday, October 14, 2018

Goals and Design


Now that we have explored learning theories that are the foundation of instructional design.  Our goal is to consider instructional design models, these processes assist us in applying learning theories in a systematic, yet often iterative manner as we design instruction. Although there are many different approaches, most ISD models follow ADDIE: Analysis, Design, Development, Implementation, and Evaluation.  The following describes each stage of ADDIE:

  1. Analysis - The process for identifying and defining what is to be learned
  2. Design - The process of determining how it is to be learned-based on audience need, timetable, and budget
  3. Development - The process of authoring and producing the learning materials
  4. Implementation - The process of installing the learning solution within the real-world business environment
  5. Evaluation - The process of measuring the effectiveness and efficiency of the learning, based on the stated objectives
With this is mind, we have developed four lesson via tutorials that you can watch in hopes that you can implement them in your distance education program.



Lesson 4. All About Twitter

https://www.youtube.com/watch?v=sejJADt_2h8&feature=youtu.be




Thursday, October 11, 2018

Purpose and Rational of ISD Project




Course Rational: This course exists to give the student the skills needed to design and manage instructional projects in the growing and changing distance education environment. The student will learn about the importance of integrating the principles of instructional design into the development of training, support, and all facets of instructional technology management for various environments.
Description: The purpose of the module or workshop should be to assist pre-service educators, educators, administrators, or staff in developing an attitude, skill, or knowledge to assist them with the meaningful integration of technology or distance education in the classroom, school, university, or organization. Thus, the lesson maybe developed for a K-12 setting, higher education setting, corporate, or government setting. The project should be based on a real-world environment of your choice.


References

References
Chang, Ching-wen. (2016). The Efficacy of a One-to-one Technology Initiative in Improving the
 Four C’s. journal of Educational Technology Development and Exchange, 9(2), 21-38.
Dick, W., Carey, L., & Carey, J. O. (2005). The Systematic Design of Instruction. New York,
            NY, USA: Addison-Wesley Educational Publishers.
Horton, W. (2012). E-learning by design (2nd ed.). San Francisco, CA: Pfeiffer
Slavin, Robert E. (2011).  Educational Psychology: Theory and practice.  Boston, MA: Pearson                Education, Inc.
Thorsen, C. (2009). TechTactics: Technology for Teachers (3rd ed.). Boston
Whitehead, B., Jensen, D., & Boschee, F. (2013) Planning for technology: A guide for school
administrators,Technology coordinators, and curriculum leaders. (2nd ed.). Thousand
 Oaks: Corwin

Lesson 3. How to create a Powtoon

https://www.youtube.com/watch?v=6v7OYH9-3xY&feature=youtu.be









Lesson 2. How to create a Kahoot.

https://www.youtube.com/watch?v=iOPOT39DOW4










Lesson 1. How to upload a live/hot link.